![]() There are a few features that set Ricochet Infinity apart from previous games in the Ricochet franchise:* A ring collecting system that unlocks new ships and new balls (referred to as ion spheres). There are more than two hundred levels to be cleared over two episodes that come with the game. ![]() You use a paddle (in this case, a paddle attached to a spaceship) to bounce a ball into level after level of bricks with many different properties, all the while revealing power ups or other, less desirable things, such as bombs which will kill you. However, the ability to add custom backgrounds, bricks, environment styles and other developer build functions were removed.As with the other Ricochet games, Infinity is in every way the spiritual successor to the classic game Arkanoid. Unlike the other series, it has a Level Downloader to download created levels (while Ricochet Xtreme has no level editor, and Ricochet Lost Worlds and Ricochet Lost Worlds: Recharged user-created levels must be downloaded manually from the internet). This level editor allows the players to create their own levels, which can be shared to the world. Ricochet Infinity has a revamped level editor that allows much more complicated movements etc. Collecting these Golden Rings unlocks new ships and balls. Collecting these Golden Rings can be a challenge, which is sometimes made harder with the fact that the ion spheres stop after all bricks are destroyed, even if there are still some Golden Rings remaining. In addition, players can download user-created levels, and the game includes a level editor which permits online sharing of user-created levels.Īs in Ricochet Lost Worlds and Ricochet Lost Worlds: Recharged, all provided levels and most user-created levels contain items called Golden Rings. The second one, Episode 2: Delta Quadrant, can be unlocked after completing all planets of the first episode. The planets are divided into two episodes the first episode is Episode 1: Ricochet Infinity, which is available by default. There is no storyline instead, levels are divided into sets called planets, and completing all stages in each planet will unlocks the next planets. If the player has no lives remaining, the player loses the game and must restart the stage from the beginning. If no ion sphere remains on-screen, the player loses a life. An ion sphere can be bounced on the shield. The objective is to break all breakable blocks in the level by hitting these blocks with the ion sphere(s), lasers or missiles. The player controls a paddle shield that attached to player ship and must keep at least one ball (called ion sphere) on screen. The gameplay of Ricochet Infinity follows the previous trends. In 2011, the game was ported to PlayStation 3 via PlayStation Network as Ricochet HD, with publishing duties being handled by TikGames. The mobile version of the game makes use of motion sensitivity of the device as a gameplay mechanic. Ī version of Ricochet Infinity published by Lemon Games for iOS was released in September 2010. The "infinite" in the title stems from the fact that new stage sets have been released on a weekly basis. Games in the Ricochet series, Infinity is more stylized than Breakout, adding various power-ups and brick variations. As in Atari's Breakout game, the purpose of each stage is destroy all the bricks on the screen. Similarly to its predecessors, Ricochet Xtreme (2001), Ricochet Lost Worlds (2004) and Ricochet Lost Worlds: Recharged (2004), it is a Breakout clone. Ricochet Infinity is the fourth installment of the Ricochet video game series by Reflexive Entertainment.
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